Posts Tagged ‘Adobe’

Creating Surface Patterns Using Bump Maps Created in Photoshop as an input parameter in Rhino’s Grasshopper

Tuesday, November 18, 2008 3:28 10 Comments

This tutorial describes how to create patterns on a surface using bump map images from Photoshop as control surfaces for the patterns.  First, bump maps are created in Photoshop and imported into Rhino using the HeightField command.  These are then referenced in the grasshopper file to control the size of the circles that make up the [...]

This was posted under category: Adobe, Architecture, Grasshopper, Parametric, Pattern, Photoshop, Rhino, Tutorial Tags: , , , , , ,

Patterning and Facade Studies Using Illustrator Part 2

Sunday, November 16, 2008 0:52 No Comments

 
Continuing from the previous tutorial on patterning in Illustrator we take the patterns developed in Illustrator and import them into Rhino.  From there we demonstrate Rhino’s CurveBoolean and FlowAlongSrf commands to demonstrate how quickly we can manipulate our 2d Illustrator pattern into 3d forms.

This was posted under category: Adobe, Architecture, Illustrator, Pattern, Rhino, Tutorial Tags: , , , , ,

Patterning and Facade Studies Using Adobe’s Illustrator

Tuesday, October 14, 2008 1:17 15 Comments

A tutorial video demonstrationg the speed and ease of patterning using Adobe Illustrator’s BLEND tool. This is meant to be part 1 of a multi-part tutorial. In part 2 we will import these into Rhino.

This was posted under category: Adobe, Architecture, Illustrator, Pattern, Rhino, Tutorial Tags: , , , ,