Top Rated Tutorials

#B99AFF

This is a tutorial that covers nearest point and lists from my Intro to Computation and Fabrication at CUNY.

5
Average: 5 (3 votes)
By: Zach Downey

In this tutorial we add footings to the Farnsworth House columns. 

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Average: 4.6 (8 votes)
By: Zach Downey
Starting the 3D Print

Now that we have everything set up, it's time to start printing the part. Be sure to checkout the blog post 

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Average: 5 (1 vote)
By: Zach Downey

In this tutorial we look at control flow a little more.

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Average: 4.9 (14 votes)
By: Zach Downey
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In this tutorial we begin looking at creating our own responsive components to populate a surface.

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Average: 3.3 (3 votes)
By: Zach Downey
#B99AFF

This short video continues to look at the normalization of uneven isocurve spans, this time using a single opposing isocurve extraction t

4
Average: 4 (1 vote)
By: Brian Ringley
#B99AFF

This is a tutorial from my Intro to Computation and Fabrication class at CUNY.

5
Average: 4.7 (3 votes)
By: Zach Downey

In this quick tutorial we apply what we learned about lists and loops from part 3 to create a list of points.

5
Average: 4.8 (9 votes)
By: Zach Downey
#B99AFF

Using Grasshopper to mask surface morphed geometry once it hits a threshold and replacing it with another system.

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Average: 3.8 (14 votes)
By: Brian Ringley

In this tutorial Brian adds some complexity to the surface to be used for toolpathing by deforming its edges along a sine curve.

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Average: 2.5 (2 votes)
By: Brian Ringley

In this tutorial, we read through a csv text file and create new points in 

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Average: 4.9 (10 votes)
By: Zach Downey

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